They’re a lot more fluid and it’ll happen now more in motion as well. The fighting and hunting systems have changed as well. “So adding things like preening or little social interactions that the dinosaurs do a lot more dynamically now. “We’ve given the dinosaurs a lot more behaviours and more dynamic movement,” explains game director Rich Newbold. This is something the dev team really focused on for the sequel. There is a brutal reality to keeping these toothy wonders under control and that’s before they escape into a packed theme park. My Carnotaur effortlessly chases down a goat, but doesn’t immediately grab it, instead choosing to violently headbutt and send it flying before glomming it head-first. Supplying your carnivores with prey has always had a grimly satisfying element as a poor goat scampers around an enclosure, but getting up close and personal with these dinosaurs is particularly monstrous. But the big changes for the sequel are immediately apparent when you zoom in to check out the Dino DNA in action. Especially given that they’ll probably escape a lot more than you’d like them to. This means that moving dinosaurs around can still feel a little laborious as you send staff out to stun and then lift them back to safety. Once again, your theme park requires specific building types to supply rangers for food and enclosure management, and a helicopter pad for shifting dinosaurs dramatically across the sky. Those who’ve played the first game will have a serious head start. Those Carnotaurs aren’t going to tranquilise and airlift themselves into a secure enclosure. Especially when a blizzard sweeps in and coats the park in a thick layer of snow.īut Jurassic World Evolution 2 isn’t going to let you take in the view for long. Seeing Brachiosaurus necks looming on a very different horizon is a thrilling change of scenery. The pine trees, snowy mountains and expansive lakes are a stark change from the traditional jungle iconography of the series. The early campaign chunk I play is set in Washington where the task of tranquilising and containing two angry Carnotaurs is top of the to do list. The catchily named Islands of the Five Deaths have been abandoned (what with the volcano and all) and, following the story of the movies, dinosaurs are now free roaming the earth. The first big change for the sequel is that we’ve left the Muertes Archipelago behind. I’m playing through a chunk of the story campaign somewhere near the beginning of the game and testing my dino mettle in the Challenge mode which, as you’ve probably gathered, isn’t going particularly well. This isn’t what I’m here for in my hands-on though. Flying and water dinosaurs are making an appearance for the first time as aviaries and lagoons are added to our build menus, and the construction and management options are significantly more in-depth.įrontier is also introducing a new Chaos Theory mode where we’ll get to play through iconic moments from the movies to find out if we could have averted catastrophe where others have failed so gorily. And for the sequel, the team has upped the ante. Jurassic World Evolution 2from Frontier Developments, once again wants to remind us that building an amusement park where the attractions eat the tourists isn’t meant to be easy. The dust hasn’t even settled on my first new viewing platform and the guests are flooding in. I’m suddenly reminded of Jeff Goldblum’s Dr Ian Malcolm obnoxiously knocking on the jeep’s camera in the original movie “You do, uh, plan to have dinosaurs on your dinosaur tour?” And sure enough. I might have carefully balanced each enclosure’s flora and fauna for my precious creatures with the upgraded terrain tools but I’ve already failed and no one has even been maimed by an extinct reptile yet. “They won’t come if they can’t see the dinosaurs,” he explains. READ MORE: Animal Crossing: New Horizons is great but New Leaf is still on topįinally, I ask my demoist, who politely points out that I haven’t built any viewing platforms for any of my carefully cultivated enclosures.Not a single human can be seen other than my helpful rangers doing their rounds. I’ve even managed to persuade the Amargasaurus that inside the buzzing electric fences is better than out. The gate is open, merchandise ready, fast food presumably cooling rapidly.
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